Radical Cup
Past Seasons
League Rules & Details
Overview
1. Driving Etiquette & Racing Standards 1.1 The Alongside Rule A car is considered alongside when any portion of the attacker’s nose overlaps the defender. When alongside: Turning in on a car with established overlap will result in a penalty. If you are being squeezed, you do not have the right to make contact with the opposing car in order to take your line. When not alongside:The defender may take the racing line. If the attacker initiates contact with no overlap, they are responsible.
1.2 Divebombs & Late-Braking Overtakes A divebomb occurs when an attacking car goes for an overtake when not alongside in the braking zone. Attacking Driver Responsibilities: Must remain fully in control of the car. Must hug the apex and leave maximum possible room. If the attacker understeers or drifts into the defender → attacker is at fault. If the defender has to take avoiding action because the attacker is not in control → attacker is at fault. If the attacker initiates a divebomb and violates any rules, they must give the position back. If the move causes damage, penalties may still be applied even if the position was returned. Defending Driver Responsibilities: If you leave the inside “door” open and a car enters the gap, you must allow one car width. Do not turn across the apex if another car has occupied the inside. Rule of Thumb: If you go for a late move, you own the risk. If someone fills the gap you left open, you must give space.
1.3 Defensive Driving One defensive move is allowed (move once, then return). Weaving to break slipstream is allowed only when the following car is more than 0.2 seconds behind. Weaving is prohibited when the car behind is within 0.2 seconds. Reactive blocking (moving after the attacker commits) is not permitted. No line changes in braking zones.
1.4 Blue Flags Blue-flagged drivers must: Allow faster cars through predictably and safely. Not behave erratically (sudden braking, unpredictable swerves, mid-straight slowdowns). Move off the racing line where appropriate, but carefully. Overtaking drivers must still complete the pass safely.
1.5 Yellow Flags Slow down, be cautious, and be prepared to avoid hazards. Failure to show caution and causing an additional incident → penalty applies.
1.6 Rear-End Responsibility The trailing car is responsible for avoiding contact unless the lead driver behaves unpredictably. Brake points move back the more cars are in the train. “He braked early” will not be a valid excuse unless the stewards say otherwise.
1.7 Shared-Space Racing Incidents If two cars naturally converge into the same space due to normal racing lines or equal commitment, the incident may be ruled a racing incident.
1.8 Holding Brakes If you spin or crash: You must hold your brakes to remain predictable. Failure to do so causing a secondary collision → serious violation.
2. Pit Lane, Starts & Track Re-Entry 2.1 Pit Exit Priority Cars exiting the pit lane have right of way. This is important on tracks like Spa or Donington where the pit lane merges with the racing line.
2.2 Track Re-Entry Rejoin safely without obstructing oncoming cars. Unsafe rejoin causing a collision = serious penalty. If a car rejoins predictably and another car makes avoidable contact, the on-track car may be penalised.
2.3 Start Procedure Pole-sitter must maintain a consistent, predictable pace to the green. No brake-checking, sudden accelerations, or erratic speed changes. All drivers must maintain reasonable formation. Erratic behaviour at the start is considered unsportsmanlike conduct.
3. Behaviour, Voice Chat, & Conduct 3.1 In-Race Voice Chat Heated moments are understandable. Minor swearing or frustration is acceptable in the moment. What happens in the race stays in the race. Not allowed: Personal attacks Continued arguments after the race Private DMs for fighting or blaming Penalties: First offence → Warning Second offence → DSQ from the Championship
3.2 Unsportsmanlike Conduct Includes but is not limited to: Destroying brake markers or intentional track-object destruction Erratic behaviour during start procedure Brake-checking Dangerous swerves or intentional obstruction Retaliatory driving Any behaviour outside fair sporting standards Penalty: DSQ from the race Repeat offences → escalating penalties or suspensions
3.3 Discrimination Policy Any racist, sexist, homophobic, or otherwise discriminatory behaviour results in: → Immediate Lifetime Ban No appeals. No exceptions.
4. Netcode Policy Stewards review incidents using iRacing replay. Severe/extreme netcode may be ruled a racing incident. If contact would have happened anyway, penalties apply normally.
5. Penalty Types & Time Penalties 5.1 Minor Violations (+2 Points) Typical: +5–10 seconds Blocking/weaving within 0.2s Ignoring blue flags Unsafe pit merge (no collision)
5.2 Moderate Violations (+3 Points) Typical: +10–15 seconds Avoidable contact Forcing another car off track Unsafe rejoin (no contact) Divebomb causing light contact
5.3 Serious Violations (+4 Points) Typical: +15–20 seconds Unsafe rejoin with collision Failure to hold brakes causing collision Lap 1 avoidable collision Multi-car crash caused
5.4 Unsportsmanlike Conduct Penalty: 20 seconds to DSQ Repeat behaviour → escalation (warnings, suspensions)
5.5 Intentional Wrecking → Immediate BAN
6. Penalty Point System (League-Wide) Penalty points accumulate across the season. At 15 Penalty Points: Driver receives a pit-lane start in next race Points reset to zero after serving penalty Repeat offenders may face: Additional warnings Race suspensions League bans
7. Rule Amendments JT-Racing reserves the right to update or extend rules during the season. All changes will be announced in the JT-Racing Discord.
These rules are specific to Radical Cup. See the full Radical Cup rules page and the JT Racing Code of Conduct.