Elite Late Model Tour
Elite Late Model Tour Rules
These rules are specific to Elite Late Model Tour. Platform-wide behaviour is governed by the JT Racing Code of Conduct.
Overview
This ruleset defines the league-specific structure for this championship. It should be reviewed and customized by the league owner before the league is published.
All drivers must also follow the JT Racing Code of Conduct. League rules can add format and stewarding detail, but they cannot weaken the platform Code of Conduct.
Eligibility
Define who may enter this league, including license class, iRating range, region, car ownership, availability, and any entry review requirements.
Championship Format
Describe the calendar, race length, drop rounds, class structure, team rules, car selection, practice sessions, qualifying format, and how drivers are assigned to splits if applicable.
Scoring
Define the points system, bonus points, penalties that affect standings, tie-breakers, and any special scoring rules for teams, classes, rivals, or endurance events.
Race Procedure
Document session start procedure, grid formation, rolling or standing start rules, restart policy, pit requirements, fast repairs, fuel limits, tyre limits, and finish procedure.
Overtaking And Defending
Drivers are expected to race hard while leaving racing room. Define any league-specific standards for overlap, defensive moves, blocking, divebombs, and braking-zone conduct.
Pit Lane And Rejoins
Drivers must rejoin safely and avoid impeding cars when entering or exiting pit lane. Add any track-specific pit exit lines, blend lines, or rejoin procedures here.
Flags
Define expectations for blue flags, yellow flags, waved yellows, local cautions, full-course cautions, black flags, meatballs, and any league-specific flag calls.
Stewarding
Explain how incidents are reported, evidence requirements, protest deadlines, appeal process, steward availability, and how decisions are communicated.
Penalties
List the penalty framework for avoidable contact, unsafe rejoins, blocking, start incidents, pit lane violations, blue flag abuse, unsportsmanlike driving, and repeated offences.
Netcode
Stewards review incidents using iRacing replay evidence. Severe or extreme netcode may be ruled a racing incident. If contact would have happened anyway, penalties apply normally.
Rule Changes
League admins may amend rules when needed. Changes should be announced clearly before they apply, unless an urgent safety or fairness issue requires immediate action.